Native PortsPTPortuguês

Console games running natively on PC

Unofficial ports that run a game's own code without an emulator, with the status each project declares. How they work

145 ports across 121 games

Status
145 ports across 121 games
Runs onToolchainStatus

Bloodborne

PlayStation 4CUSA03173 · CUSA00900 · v1.0916

The original. Runs Bloodborne's PS4 executable natively on x86-64 Linux with a game-specific runtime and a shadPS4-derived Vulkan renderer. FSR 3.1, FSR 4 and FSR 4.1.1 upscaling, GTK4 launcher, Steam Deck AppImage.

Linux, Steam DeckVulkanbbportbbportPlayable3,567

Windows build with native x86-64 execution, Vulkan, and DLSS/FSR upscaling.

WindowsVulkanbbportbbportNot stated6

bbport taken past one game: a general compatibility layer with its own libraries for audio, fibers and fonts. PS VR titles are unsupported. Normally driven by the decanter front end.

LinuxVulkanbbportbbportIn-game1

Android build with FSR 3.1, frame generation and an on-screen controller. Tested on Snapdragon 8 Gen 2 and 8 Elite.

Android, ARMVulkanbbportbbportNot stated295

Win32 runtime (VirtualAlloc, native sync), MinGW-w64 build script, Python GUI launcher, frame pacing and a HUD texture fix.

WindowsVulkanbbportbbportPlayable526

Personal fork with quality-of-life additions, such as an on-screen keyboard for character names with full gamepad navigation.

LinuxVulkanbbportbbportNot stated3

Apple Silicon port updated to bbport 0.6, rendering through Vulkan on Metal. Runs around 60 FPS at 1440p with FSR 3.1 or MetalFX on an M5 Max.

macOSVulkan on Metal, MetalFXbbportbbportPlayable36

Windows 10/11 build with a launcher in 13 languages, DLSS, FSR 3.1/4, unlocked frame rate and cheats.

WindowsVulkanbbportbbportNot stated4,476

Linux build with a GTK4 launcher, online co-op through shadNet, trophies and DLSS on NVIDIA.

LinuxVulkanbbportbbportNot stated92

Windows 10/11 with a player-friendly launcher that accepts a game folder or PS4 .pkg files. DLSS, FSR 4 and XeSS; gamepad, keyboard and mouse together.

WindowsVulkanbbportbbportPlayable37

Source-only Windows build: a setup script fetches a private toolchain into the repo folder, nothing installed system-wide. Tested on an RX 6650 XT at 60 FPS.

WindowsVulkanbbportbbportPlayable1

Experimental Apple Silicon port through Rosetta, with Vulkan-to-Metal rendering and MetalFX exploration.

macOSVulkan on Metal, MetalFXbbportbbportIn progress3

Windows-focused fork that adds a Brazilian Portuguese translation.

WindowsVulkanbbportbbportNot stated0

Native Linux port for ARM machines.

Linux, ARMVulkanbbportbbportNot stated27

Windows port of bbport for CUSA03173 v1.09 with the shadPS4-derived Vulkan renderer.

WindowsVulkanbbportbbportNot stated2

Windows build with fixes, a French overlay and FSR 4 on AMD.

WindowsVulkanbbportbbportNot stated2

Features online co-op without EA servers, local split-screen, native Direct3D 12 renderer, and full mouse and keyboard controls.

WindowsDirect3D 12ReXGlueReXGluePlayable110

Army of Two recompiled to native x86-64 with ReXGlue; build presets for Windows, Linux and macOS.

Windows, Linux, macOSReXGlueReXGlueIntro85

Native port of Dead or Alive 3 for Windows, macOS, and Linux created via static recompilation. Features resolution scaling, widescreen support, Direct3D 11 on Windows, and Metal or Vulkan via SDL_GPU on macOS and Linux.

Windows, macOS, LinuxDirect3D 11, Metal, VulkanStatic recompilationStatic recompilationPlayable15

Static recompilation of Dead or Alive 3 for Windows using xboxrecomp, featuring internal resolution scaling up to 1440p, 60 FPS cap, and added online multiplayer.

WindowsDirect3D 11xboxrecompxboxrecompPlayable77

Native PS4 runtime port for Windows using Vulkan, featuring DLSS and FSR support, unlocked frame rates, and force feedback for steering wheels.

WindowsVulkanNative executionNative executionIn-game660

A native PS4 runtime port of Driveclub for macOS (Metal 3) and Windows (Vulkan), running the game's x86-64 code directly.

macOS, WindowsMetal, VulkanNative executionNative executionNot stated125

Forza Horizon runs natively on Windows and Linux with support for online free roam, custom frame rates up to 240 fps, Title Update 4 with DLCs, and experimental macOS support.

Linux, macOS, Steam Deck, WindowsVulkan, Direct3D 12ReXGlueReXGluePlayable287

Forza Horizon recompiled from the Xbox 360 binary. Native Linux and Steam Deck builds, macOS through MoltenVK, Android handhelds in alpha; in-game settings and a trainer.

Windows, Linux, Steam Deck, macOS, Androidvulkan, metalReXGlueReXGlueIn-game886

Native Windows build with an OpenGL renderer, around 25 fps with optional threaded VU1 and GS.

WindowsOpenGLPS2RecompPS2RecompIn progress177

A static recompilation of God of War (PS2) for Windows using PS2Recomp with a custom OpenGL 4.3 renderer and native VU1/IOP execution.

WindowsOpenGL 4.3PS2RecompPS2RecompIn-game39

Runs Super Mario Odyssey on iOS and iPadOS via nxnative with Metal rendering, motion controls, and DualSense haptics.

iOSMetalnxnativenxnativeIn-game41

Static recompilation of Super Mario Odyssey (version 1.4.1) for Windows x64 with a custom host runtime and Vulkan backend.

WindowsVulkanStatic recompilationStatic recompilationIn-game15

A native porting project for Super Smash Bros. Ultimate using static AArch64 recompilation, featuring DirectX 11 rendering and local wireless netplay.

Windows, Linux, macOSDirectX 11Static recompilationStatic recompilationNot stated380

A native port of Super Smash Bros. Ultimate built via static AArch64 recompilation, supporting Windows, Linux, macOS, and local wireless netplay.

Linux, macOS, WindowsDirectX 11Static recompilationStatic recompilationNot stated380

Native PS4 runtime port of The Last Guardian for Linux and Windows, featuring mouse and keyboard controls, optional 60 FPS / unlocked frame rate, motion controls, and custom image filters.

Linux, WindowsVulkanNative executionNative executionIn-game415

Early-stage community effort to bring The Last Guardian to PC with bbport's native execution approach.

—bbportbbportIn progress0

Native Windows port with a self-updating launcher, any-aspect-ratio support, an Android build with touch controls and an experimental Vulkan renderer.

Windows, Android, Steam DeckDirect3D 12, VulkanReXGlueReXGluePlayable126

Unofficial Windows port of WWE SmackDown vs. Raw 2011 compiled with ReXGlue, running exhibition matches smoothly via Vulkan while story modes remain untested.

WindowsVulkanReXGlueReXGlueIn-game18

Static recompilation port of the Xbox 360 football game built using the ReXGlue SDK.

WindowsReXGlueReXGlueNot stated9

An unofficial Windows port of the Xbox 360 game recompiled using ReXGlue. Features a built-in launcher with updates, settings, and game dump verification.

WindowsDirect3D 12ReXGlueReXGlueNot stated53

N64 static recompilation of AeroGauge supporting Windows, Linux (x64 and ARM64), and Android with split-screen multiplayer, custom graphics options, and mod support.

Windows, Linux, Android, ARMDirect3D 12, VulkanN64RecompN64RecompNot stated41

bbport taken past one game: a general compatibility layer with its own libraries for audio, fibers and fonts. PS VR titles are unsupported. Normally driven by the decanter front end.

LinuxVulkanbbportbbportNot stated1

Asura's Wrath recompiled with ReXGlue, with build presets for Linux, Windows and Android.

Windows, Linux, AndroidReXGlueReXGlueIn progress69

bbport taken past one game: a general compatibility layer with its own libraries for audio, fibers and fonts. PS VR titles are unsupported. Normally driven by the decanter front end.

LinuxVulkanbbportbbportIn-game1

bbport taken past one game: a general compatibility layer with its own libraries for audio, fibers and fonts. PS VR titles are unsupported. Normally driven by the decanter front end.

LinuxVulkanbbportbbportIn-game1

A static recompilation of the N64 racing game supporting modern displays, enhanced controller options, custom save imports, and texture packs.

Windows, Linux, AndroidStatic recompilationStatic recompilationNot stated47

Independent alpha recompilation for Windows x64 with a launcher, ROM validation, remapping and a separate practice mode with save states. Not affiliated with BanjoRecomp.

WindowsRT64N64RecompN64RecompIn progress96

Linux, Windows and macOS builds come out of CI.

Linux, Windows, macOSN64RecompN64RecompNot stated4

Built from the completed matching decompilation, with optional fog-free visibility and independent turret aiming. Windows x64 release on Direct3D 12; Linux builds from source with Vulkan.

Windows, LinuxRT64, Direct3D 12, VulkanN64RecompN64RecompIn-game16

Unofficial native PC port of the original Xbox game Black built using static recompilation, featuring Direct3D 12 graphics, modern controls, and enhanced visuals.

WindowsDirect3D 12Xbox XBE RecompXbox XBE RecompNot stated708

Blast Corps for Linux and Windows with a new main menu in front of the original file selector.

Linux, WindowsVulkanN64RecompN64RecompNot stated11

Bloody Roar II

PlayStationSLES-01722 · SCUS-944241

Europe, USA and (experimental) Japan in one executable, with from-scratch widescreen, curated mods and online play.

Windows, LinuxStatic recompilationStatic recompilationNot stated77

Statically recompiles Xbox 360 Call of Duty 3 code to C++ via ReXGlue for Windows with Direct3D 12 and keyboard/mouse support.

WindowsDirect3D 12ReXGlueReXGlueIn-game26

Campaign and multiplayer at 60 FPS up to 4K, with private matches over Steam or LAN. No public matchmaking; Special Ops is untested.

Windows, LinuxVulkanStatic recompilationStatic recompilationNot stated128

Condemned 2 recompiled with ReXGlue. Linux build is untested.

Windows, LinuxReXGlueReXGluePlayable247

A Classic mode true to the N64 and a Modern mode with widescreen, smooth frame rate and a free camera.

Windows, LinuxDirect3D 12, VulkanN64RecompN64RecompNot stated120

Static recompilation of Crackdown for Xbox 360 using ReXGlue, featuring high frame rates, ultrawide display support, keyboard and mouse controls, and experimental Linux and Steam Deck support.

Windows, Linux, Steam DeckDirect3D 12, VulkanReXGlueReXGlueNot stated55

bbport retargeted at Crash Team Racing Nitro-Fueled 1.21: races, adventure, saves and two-controller split screen, a 60 FPS patch, GTK4 launcher and Steam Deck AppImage. Tested only on the Steam Deck.

Linux, Steam DeckVulkanbbportbbportPlayable——

Native PC port of Darkwatch (Xbox) using XboxXBERecomp. Features Direct3D 12 graphics, split-screen co-op enabled from unused game files, mouse aiming, high frame rate support, and an in-game PC settings menu.

WindowsDirect3D 12XboxXBERecompXboxXBERecompIn-game23

Built by static recompilation with a hand-written runtime, aiming to become readable source.

Windows, macOS, LinuxDirect3D 11Static recompilationStatic recompilationPlayable214

Windows and Linux builds, Vulkan, keyboard and mouse and controller; verified on NVIDIA and AMD.

Windows, LinuxVulkanStatic recompilationStatic recompilationPlayable97

The XBLA prologue to Dead Rising 2, completed end to end on Windows and Linux.

Windows, LinuxVulkanStatic recompilationStatic recompilationPlayable102

Windows build for PAL and USA discs with a native Direct3D 12 renderer up to 4x internal resolution, 60 fps, mouse look and FSR 3.

WindowsDirect3D 12ReXGlueReXGlueNot stated175

The port is now mature with all game functionality working at 60 fps, featuring widescreen support, local multiplayer, and optional HD textures across Windows, macOS, Linux, and Steam Deck.

Windows, macOS, Linux, Steam DeckDirect3D 11, VulkanStatic recompilationStatic recompilationNot stated160

Boots to the frontend and Adventure mode and completes normal races; Metal on macOS, Vulkan on Linux.

macOS, Steam Deck, LinuxMetal, VulkanN64RecompN64RecompPlayable3

Windows build with a Direct3D 12 renderer, custom start screen, native resolution options, DLSS and FSR upscaling, and online features.

WindowsDirect3D 12ReXGlueReXGlueNot stated102

A native PS4 runtime port of Dragon's Crown Pro for Windows and Linux, including Steam Deck support.

Linux, Steam Deck, WindowsVulkanNative executionNative executionNot stated212

Static recompilation of Eternal Darkness: Sanity's Requiem using DolRecomp and GXRuntime, featuring widescreen support, new camera modes, sharp baked shadows, and HD texture packs.

Linux, Steam Deck, Windows, macOSMetal, Direct3D 12, VulkanDolRecompDolRecompNot stated150

A static recompilation of Fate/unlimited codes for Windows based on PSPRecomp, aiming to combine the PSP gameplay base with PS2 assets.

WindowsPSPRecompPSPRecompNot stated33

Static recompilation of FIFA Street (2012) for Windows PC using ReXGlue, featuring Direct3D 12 and Vulkan graphics, a custom launcher, and online multiplayer support.

WindowsDirect3D 12, VulkanReXGlueReXGlueNot stated412

Native Windows port of Fist of the North Star: Lost Paradise (Hokuto ga Gotoku), built on bbport.

WindowsVulkanbbportbbportNot stated23

Experimental source release; the tested boundary and known issues are documented.

WindowsReXGlueReXGlueIn progress119

Unofficial static recompilation of the retail Xbox 360 game using ReXGlue, featuring Act 1 gameplay, FSR upscaling, texture replacement, system link co-op, and an experimental Android build.

Windows, AndroidDirectX 12, VulkanReXGlueReXGlueIn-game59

Windows build plus an experimental Linux and Steam Deck AppImage, with high frame rates, local achievements and offline leaderboards.

Windows, Linux, Steam DeckDirect3D 12, VulkanReXGlueReXGlueNot stated51

A native runtime port of God of War III Remastered for Windows and Linux with Vulkan graphics. Features an integrated launcher, in-game menu, ultrawide support, and performance patches up to 240 FPS.

Linux, Steam Deck, WindowsVulkanNative executionNative executionIn-game4,039

Static recompilation port of both PSP God of War games to Windows, featuring high frame rates, high resolution, HDR, and texture replacement support.

WindowsDirect3D 12, VulkanStatic recompilationStatic recompilationIn-game49

Static recompilation port of both PSP God of War games to Windows, featuring high frame rates, high resolution, HDR, and texture replacement support.

WindowsDirect3D 12, VulkanStatic recompilationStatic recompilationIn-game49

Static recompilation of the unreleased Xbox 360/XBLA remaster using ReXGlue, featuring up to 4K resolution, 60 FPS, toggleable original/enhanced graphics, keyboard and mouse support, and LAN multiplayer.

WindowsDirect3D 12, VulkanReXGlueReXGlueNot stated53

Native PS4 runtime port of Gravity Rush 2 running on Linux and Windows via Vulkan, featuring motion controls, shader cache management, and a bilingual launcher.

Linux, WindowsVulkanNative executionNative executionIn-game92

Static recompilation of Guitar Hero II (Xbox 360) using ReXGlue for Linux and Steam Deck with Vulkan.

Linux, Steam DeckVulkanReXGlueReXGlueNot stated12

Port of Halo: Combat Evolved for iOS and Apple silicon Macs, supporting both the original Xbox campaign and PC Custom Edition multiplayer.

iOS, macOSMetal, Direct3D 9, ANGLEStatic recompilationStatic recompilationPlayable130

Xbox 360 XBLA static recompilation port for Windows, Linux, and Steam Deck using ReXGlue, featuring modern display options, cheats, and a launcher.

Linux, Steam Deck, WindowsDirectX 12, VulkanReXGlueReXGlueNot stated44

Native Linux port of inFAMOUS 2 using static recompilation and a Vulkan renderer, supporting high frame rates and up to 4K resolution.

LinuxVulkanps3recompps3recompIn-game16

Native PS4 runtime port of inFAMOUS Second Son for Linux and Windows using Vulkan, featuring custom motion sensor and touchpad controls alongside a Qt launcher.

Linux, WindowsVulkanNative executionNative executionIn-game847

SH-4 ahead-of-time recompilation of the NAOMI 2 arcade game, BIOS-free with Vulkan.

WindowsVulkanStatic recompilationStatic recompilationIn progress160

Supports USA and European (PAL) ROMs with native widescreen rendering, extended stadium skies, and 50 Hz support for PAL versions.

Linux, WindowsVulkan, Direct3D 12N64RecompN64RecompNot stated14

Statically recompiles Killzone (PS2) using PS2Recomp and linked PCSX2 libraries, adding high frame rate support, mouse aim, and ultrawide resolutions.

WindowsD3D11, D3D12, VulkanPS2RecompPS2RecompIn-game115

Static recompilation of Sega 32X Knuckles' Chaotix into native C++ featuring true widescreen rendering in levels, achievements, time attack, and touch controls.

Windows, Linux, macOS, AndroidStatic recompilationStatic recompilationPlayable47

720p to 4K, 60 fps, Direct3D 12 and Vulkan, texture replacement, and fixes for the crashes the original is known for.

WindowsDirect3D 12, VulkanReXGlueReXGluePlayable83

Android port of the WiiCompiled recompilation of Mario Kart Wii (PAL): touch controls, tilt steering, in-app disc extraction, Retro Rewind support and a 30 FPS race mode for slower phones.

AndroidVulkan, OpenGL ESStatic recompilationStatic recompilationPlayable108

Native Xbox static recompilation port for Windows with Direct3D 11, System Link multiplayer, custom cars, and widescreen support.

WindowsDirect3D 11xboxrecompxboxrecompNot stated25

Static recompilation port of Monster Hunter Freedom Unite for PSP to Windows, playable from start to finish in single-player mode with support for increased frame rates and higher resolutions.

WindowsStatic recompilationStatic recompilationPlayable35

Vulkan and SDL3; PSP-format saves, PPSSPP-compatible HD texture packs and mhp3reload mods.

Windows, Linux, macOSVulkanStatic recompilationStatic recompilationPlayable518

Mystical Ninja with intact N64 effects, mods and texture packs, on the Zelda 64: Recompiled foundation.

Windows, Linux, Steam Deck, macOSRT64N64RecompN64RecompNot stated326

Static recompilation of the Xbox 360 version for Android and Windows using XenonRecomp and Vulkan.

Android, WindowsVulkanXenonRecompXenonRecompNot stated77

Static recompilation port of the Xbox 360 game to Android (ARM64) and Windows using XenonRecomp and Vulkan.

Android, WindowsVulkanXenonRecompXenonRecompNot stated23

Most Wanted for SteamOS devices, Linux and Mac, with an experimental iPhone and iPad build; settings menu mid-race and up to 60 fps.

Steam Deck, Linux, macOS, iOSVulkan, MoltenVKStatic recompilationStatic recompilationNot stated469

Static recompilation of Ninja Gaiden Black for Xbox featuring a custom Vulkan renderer, widescreen and ultrawide support, high resolutions, and mouse and keyboard controls.

Linux, Steam Deck, Windows, macOS, ARMVulkanxboxrecompxboxrecompNot stated142

The 2010 Xbox Live Arcade remaster recompiled to native Windows x86-64.

WindowsDirect3D 12ReXGlueReXGlueIntro33

Windows is the tested platform; Linux and macOS presets exist but are untested.

WindowsReXGlueReXGluePlayable48

Plays like the cartridge by default; every enhancement is opt-in.

Windows, Linux, Steam Deck, macOSRT64N64RecompN64RecompNot stated123

Pokémon Stadium rebuilt for iPhone and iPad with native Metal rendering and touch controls.

iOSMetalN64RecompN64RecompNot stated26

Native Windows port of Pokémon: Let's Go, Eevee! and Pikachu! via static recompilation using LAS Recomp, supporting high resolutions, FSR 3.1, unlockable frame rates, and mods.

WindowsVulkanLAS RecompLAS RecompIn-game173

Native Windows port of Pokémon: Let's Go, Eevee! and Pikachu! via static recompilation using LAS Recomp, supporting high resolutions, FSR 3.1, unlockable frame rates, and mods.

WindowsVulkanLAS RecompLAS RecompIn-game173

Early recompilation of Project Gotham Racing 4; the garage Geometry Wars cabinet still crashes.

WindowsReXGlueReXGlueNot stated208

A matching decompilation plus a static recompilation that runs natively on Linux and Windows.

Linux, WindowsStatic recompilationStatic recompilationPlayable43

bbport taken past one game: a general compatibility layer with its own libraries for audio, fibers and fonts. PS VR titles are unsupported. Normally driven by the decanter front end.

LinuxVulkanbbportbbportNot stated1

Static recompilation of Saints Row (2006) for Windows using ReXGlue, capable of booting and exploring the open world on foot.

WindowsDirect3D 12ReXGlueReXGlueIn-game17

A native PS4 runtime port for Windows featuring DLSS-G and FSR 3 frame generation support.

WindowsVulkanNative executionNative executionIn-game38

Static recompilation of Shadow of the Colossus for PS2 using PS2Recomp, featuring custom native renderers for Metal and OpenGL ES on macOS and PS Vita.

macOSMetal, OpenGL ESPS2RecompPS2RecompIn-game36

Static recompilation of the PS3 HD remaster built on ps3recomp, currently reaching initial boot on Windows.

WindowsDirect3D 12ps3recompps3recompIn progress15

1080p at 60 fps with keyboard and mouse, a standalone launcher, a disc-image installer and DualSense adaptive triggers.

WindowsDirect3D 12ReXGlueReXGluePlayable331

Static recompilation of Skate for Xbox 360 using ReXGlue, reaching gameplay in Career and Freeskate modes.

Windows, macOSVulkan, Direct3D 12ReXGlueReXGlueIn-game20

Windows player package with controller support, adjustable rendering quality and unlocked frame rate.

WindowsDirect3D 12ReXGlueReXGluePlayable76

Skate 3 as native ARM64 code on Android, using the Vulkan renderer from Skate3Recomp. Needs Android 13+.

AndroidVulkanStatic recompilationStatic recompilationPlayable243

Save, quit and reopen restore progress; powered by N64Recomp and RT64.

Linux, WindowsRT64N64RecompN64RecompPlayable3

Intact N64 effects and in-game config menus for graphics, input and audio.

Windows, Linux, macOSRT64N64RecompN64RecompNot stated110

Static recompilation of SOCOM II for PC using PS2Recomp, supporting up to 4x OpenGL rendering, custom online multiplayer server integration, and experimental macOS support.

Windows, Linux, macOSOpenGLPS2RecompPS2RecompIn-game27

Recompiles the PAL Dreamcast release (v1.003) with widescreen up to 21:9, an optional free camera, 60 Hz gameplay timing and a new options menu. Development is paused for now.

Windows, Linux, Steam DeckDirect3D 11, VulkanKatanaRecompKatanaRecompPlayable104

Plays without Kinect through emulated controls, or with a real Kinect or webcam on Windows. Supports custom VRM avatars, HedgeModManager mods, and local split-screen multiplayer.

Windows, Linux, AndroidDirect3D 12, VulkanXenonRecompXenonRecompIn-game99

Sonic Unleashed for Windows and Linux with an installation wizard, a new options menu and extensive enhancements.

Windows, LinuxXenonRecompXenonRecompNot stated5,259

Native PS3 port for macOS, Windows, and Linux based on ps3recomp with support for Metal, Vulkan, and Direct3D 12 rendering.

Linux, macOS, WindowsMetal, Vulkan, Direct3D 12ps3recompps3recompNot stated38

Unofficial static recompilation of Space Channel 5 for Dreamcast using Flycast for system components, featuring optional 60 Hz frame interpolation and expanded widescreen geometry.

Windows, Linux, macOS, ARMOpenGLStatic recompilationStatic recompilationPlayable23

Windows and Android native port of Spider-Man: Edge of Time featuring PC and touch controls, 4K remastering, local achievements, six languages, and optional DLSS 5.

Windows, AndroidD3D12, VulkanReXGlueReXGlueNot stated76

The original Xbox version as a 64-bit Windows executable, with HDR, MSAA and SMAA, and full keyboard and mouse.

WindowsStatic recompilationStatic recompilationNot stated341

The Xbox version translated with xboxrecomp; Direct3D 11, with a Steam Deck preset.

Windows, Steam DeckDirect3D 11xboxrecompxboxrecompPlayable115

Native 32-bit Windows port of the original Xbox game featuring widescreen support, loose-file modding, playable Yoda, and story co-op.

Windows, Linux, Steam DeckDirect3D 9Native executionNative executionIn-game80

Features extended draw distance, frame interpolation, experimental ray tracing, Android touch controls, and online two-player co-op.

Windows, Linux, ARM, Android, Steam DeckRT64, Vulkan, D3D12, D3D11, D3D10, MetalN64RecompN64RecompPlayable16

Static recompilation of Stuntman: Ignition for Windows built with ReXGlue. Includes an in-game PC overlay menu, save manager launcher, high frame rate support, and dynamic resolution options.

WindowsDirect3D 12ReXGlueReXGlueIn-game24

Static recompilation of the Xbox 360 XBLA release using ReXGlue, featuring a custom launcher, offline achievements, widescreen/aspect ratio options, and experimental Linux and Steam Deck support.

Windows, Linux, Steam DeckDirect3D 12, VulkanReXGlueReXGlueNot stated60

bbport taken past one game: a general compatibility layer with its own libraries for audio, fibers and fonts. PS VR titles are unsupported. Normally driven by the decanter front end.

LinuxVulkanbbportbbportNot stated1

Builds on Tekken3Recompiled to add Tekken Tag Tournament's 18 extra characters and TTT movesets, imported from your own arcade ROM. Steam Deck (through Proton) and Android are experimental.

Windows, macOS, Steam Deck, AndroidpsxrecomppsxrecompNot stated105

Tetrisphere with RT64 rendering and recompiled RSP audio, for Linux and Windows x86-64.

Linux, WindowsRT64N64RecompN64RecompNot stated9

The Darkness on Windows with a Direct3D 12 layer, experimental widescreen and keyboard and mouse.

Windows, Steam DeckDirect3D 12ReXGlueReXGlueNot stated102

Majora's Mask with intact N64 effects, mods and texture packs, and Linux and Steam Deck support. The project that started N64Recomp.

Windows, Linux, Steam Deck, macOSRT64N64RecompN64RecompNot stated7,511

Launcher bundling static recompilation ports for the Xbox versions of The Return of the King and The Two Towers created with XboxXBE-Recomp, as well as enhancements for the native PC release.

Linux, Steam Deck, WindowsDirect3D 12, Vulkan, Direct3D 8XboxXBE-RecompXboxXBE-RecompNot stated102

Launcher bundling static recompilation ports for the Xbox versions of The Return of the King and The Two Towers created with XboxXBE-Recomp, as well as enhancements for the native PC release.

Linux, Steam Deck, WindowsDirect3D 12, Vulkan, Direct3D 8XboxXBE-RecompXboxXBE-RecompNot stated102

Linux is the main tested platform; macOS on Apple Silicon renders correctly but slows down in heavy scenes.

Linux, macOSReXGlueReXGlueNot stated48

Static recompilation of the Xbox Live Arcade vehicle combat game running on Windows with Direct3D 12 via ReXGlue.

WindowsDirect3D 12ReXGlueReXGlueIn-game13

The Japanese AKI wrestling title, recompiled for Windows.

WindowsRT64N64RecompN64RecompPlayable9

Static recompilation of the PS2 game War of the Monsters using PS2Recomp, with a custom native rendering layer powered by raylib.

WindowsPS2RecompPS2RecompIn-game15

Full matches with sound, keyboard and gamepad, local multiplayer and rumble.

WindowsRT64N64RecompN64RecompPlayable43

Part of the AKI-engine wrestling recompilations, with high-resolution rendering.

WindowsRT64N64RecompN64RecompPlayable26

Static recompilation of WET for Xbox 360 targeting Windows and Linux using the ReXGlue SDK.

Linux, WindowsReXGlueReXGluePlayable50

An early development PS3 static recompilation port for Windows featuring Vulkan and experimental DirectX 12 graphics renderers.

WindowsVulkan, Direct3D 12PS3RecompPS3RecompIn-game22

A native PS4 runtime port for Windows based on the gow3_pc framework, running both HD and 2048 races above 60 FPS.

WindowsVulkanNative executionNative executionIn-game73

Windows build at the original 60 fps, Steam Deck through Proton; online ranked play is not supported.

Windows, Steam DeckReXGlueReXGluePlayable43

High-resolution rendering, in-game config menus and full input rebinding.

WindowsRT64N64RecompN64RecompPlayable37

Sister project of No Mercy, sharing its runtime work.

WindowsRT64N64RecompN64RecompPlayable18