Bloodborne
16 unofficial native ports of Bloodborne for the PlayStation 4, running on Windows, Linux, Steam Deck, macOS, Android, and ARM. Each runs the game's own code instead of emulating the console, and needs your own copy of the game.
Best declared statusPlayable
| Port | Status | Stars |
|---|---|---|
| bbportdeadinside28/bloodborne_pcThe original. Runs Bloodborne's PS4 executable natively on x86-64 Linux with a game-specific runtime and a shadPS4-derived Vulkan renderer. FSR 3.1, FSR 4 and FSR 4.1.1 upscaling, GTK4 launcher, Steam Deck AppImage. | Playable | 2,761 |
| Native Windows Port of BloodborneMrsuss60/bloodborne_pc_windows_portWin32 runtime (VirtualAlloc, native sync), MinGW-w64 build script, Python GUI launcher, frame pacing and a HUD texture fix. | Playable | 309 |
| bloodborne_linuxayozetr/bloodborne_linuxLinux build with a GTK4 launcher, online co-op through shadNet, trophies and DLSS on NVIDIA. | Not stated | 8 |
| bloodborne-win-nativeRandomAlien0x33/bloodborne-win-nativeWindows build with native x86-64 execution, Vulkan, and DLSS/FSR upscaling. | Not stated | 2 |
| bloodborne_pc_winGoncaloLobo0/bloodborne_pc_winSource-only Windows build: a setup script fetches a private toolchain into the repo folder, nothing installed system-wide. Tested on an RX 6650 XT at 60 FPS. | Playable | 0 |
| bbport (custom fork)SrShadowy/bloodborne_pcPersonal fork with quality-of-life additions, such as an on-screen keyboard for character names with full gamepad navigation. | Not stated | 3 |
| Bloodborne PC0xCydral/bloodborne_pcWindows 10/11 with a player-friendly launcher that accepts a game folder or PS4 .pkg files. DLSS, FSR 4 and XeSS; gamepad, keyboard and mouse together. | Playable | 24 |
| Bloodborne-Androidducvd89/Bloodborne-AndroidAndroid build with FSR 3.1, frame generation and an on-screen controller. Tested on Snapdragon 8 Gen 2 and 8 Elite. | Not stated | 84 |
| Bloodborne PC (Windows)Supermedo/bloodborne_pcWindows 10/11 build with a launcher in 13 languages, DLSS, FSR 3.1/4, unlocked frame rate and cheats. | Playable | 2,462 |
| psportyerasuu/psportbbport taken past one game: a general compatibility layer with its own libraries for audio, fibers and fonts. PS VR titles are unsupported. Normally driven by the decanter front end. | Playable | 0 |
| bbport for Macbmy/bbport-macApple Silicon port rendering through Vulkan on Metal. About 45 to 60 FPS at 1440p with FSR 3.1 on an M5 Max; experimental MetalFX. | Playable | 28 |
| metalborneLivio21/metalborneExperimental Apple Silicon port through Rosetta, with Vulkan-to-Metal rendering and MetalFX exploration. | In progress | 3 |
| bloodborne_windows PT-BRXandasL/bloodborne_windows-PT-BRWindows-focused fork that adds a Brazilian Portuguese translation. | Not stated | 0 |
| ARM_bloodborne_pcMaSieS4Fun/ARM_bloodborne_pcNative Linux port for ARM machines. | Not stated | 25 |
| bloodborne_pc_windowsPhroster/bloodborne_pc_windowsWindows port of bbport for CUSA03173 v1.09 with the shadPS4-derived Vulkan renderer. | Not stated | 2 |
| bbport Windows (vzeol)vzeol/bloodborne_pcWindows build with fixes, a French overlay and FSR 4 on AMD. | Not stated | 2 |
You need your own dump of the game. Read the project's README before installing anything; releases are published by its authors, not by this site.