Console games running natively on PC
Unofficial ports that run a game's own code without an emulator, with the status each project declares. How they work
145 ports across 121 games
| Runs on | Toolchain | Status | |||
|---|---|---|---|---|---|
The original. Runs Bloodborne's PS4 executable natively on x86-64 Linux with a game-specific runtime and a shadPS4-derived Vulkan renderer. FSR 3.1, FSR 4 and FSR 4.1.1 upscaling, GTK4 launcher, Steam Deck AppImage. | Linux, Steam DeckVulkanbbport | bbport | Playable | 3,567 | |
Windows build with native x86-64 execution, Vulkan, and DLSS/FSR upscaling. | WindowsVulkanbbport | bbport | Not stated | 6 | |
bbport taken past one game: a general compatibility layer with its own libraries for audio, fibers and fonts. PS VR titles are unsupported. Normally driven by the decanter front end. | LinuxVulkanbbport | bbport | In-game | 1 | |
Android build with FSR 3.1, frame generation and an on-screen controller. Tested on Snapdragon 8 Gen 2 and 8 Elite. | Android, ARMVulkanbbport | bbport | Not stated | 295 | |
Win32 runtime (VirtualAlloc, native sync), MinGW-w64 build script, Python GUI launcher, frame pacing and a HUD texture fix. | WindowsVulkanbbport | bbport | Playable | 526 | |
Personal fork with quality-of-life additions, such as an on-screen keyboard for character names with full gamepad navigation. | LinuxVulkanbbport | bbport | Not stated | 3 | |
Apple Silicon port updated to bbport 0.6, rendering through Vulkan on Metal. Runs around 60 FPS at 1440p with FSR 3.1 or MetalFX on an M5 Max. | macOSVulkan on Metal, MetalFXbbport | bbport | Playable | 36 | |
Windows 10/11 build with a launcher in 13 languages, DLSS, FSR 3.1/4, unlocked frame rate and cheats. | WindowsVulkanbbport | bbport | Not stated | 4,476 | |
Linux build with a GTK4 launcher, online co-op through shadNet, trophies and DLSS on NVIDIA. | LinuxVulkanbbport | bbport | Not stated | 92 | |
Windows 10/11 with a player-friendly launcher that accepts a game folder or PS4 .pkg files. DLSS, FSR 4 and XeSS; gamepad, keyboard and mouse together. | WindowsVulkanbbport | bbport | Playable | 37 | |
Source-only Windows build: a setup script fetches a private toolchain into the repo folder, nothing installed system-wide. Tested on an RX 6650 XT at 60 FPS. | WindowsVulkanbbport | bbport | Playable | 1 | |
Experimental Apple Silicon port through Rosetta, with Vulkan-to-Metal rendering and MetalFX exploration. | macOSVulkan on Metal, MetalFXbbport | bbport | In progress | 3 | |
Windows-focused fork that adds a Brazilian Portuguese translation. | WindowsVulkanbbport | bbport | Not stated | 0 | |
Native Linux port for ARM machines. | Linux, ARMVulkanbbport | bbport | Not stated | 27 | |
Windows port of bbport for CUSA03173 v1.09 with the shadPS4-derived Vulkan renderer. | WindowsVulkanbbport | bbport | Not stated | 2 | |
Windows build with fixes, a French overlay and FSR 4 on AMD. | WindowsVulkanbbport | bbport | Not stated | 2 | |
Features online co-op without EA servers, local split-screen, native Direct3D 12 renderer, and full mouse and keyboard controls. | WindowsDirect3D 12ReXGlue | ReXGlue | Playable | 110 | |
Army of Two recompiled to native x86-64 with ReXGlue; build presets for Windows, Linux and macOS. | Windows, Linux, macOSReXGlue | ReXGlue | Intro | 85 | |
Native port of Dead or Alive 3 for Windows, macOS, and Linux created via static recompilation. Features resolution scaling, widescreen support, Direct3D 11 on Windows, and Metal or Vulkan via SDL_GPU on macOS and Linux. | Windows, macOS, LinuxDirect3D 11, Metal, VulkanStatic recompilation | Static recompilation | Playable | 15 | |
Static recompilation of Dead or Alive 3 for Windows using xboxrecomp, featuring internal resolution scaling up to 1440p, 60 FPS cap, and added online multiplayer. | WindowsDirect3D 11xboxrecomp | xboxrecomp | Playable | 77 | |
Native PS4 runtime port for Windows using Vulkan, featuring DLSS and FSR support, unlocked frame rates, and force feedback for steering wheels. | WindowsVulkanNative execution | Native execution | In-game | 660 | |
A native PS4 runtime port of Driveclub for macOS (Metal 3) and Windows (Vulkan), running the game's x86-64 code directly. | macOS, WindowsMetal, VulkanNative execution | Native execution | Not stated | 125 | |
Forza Horizon runs natively on Windows and Linux with support for online free roam, custom frame rates up to 240 fps, Title Update 4 with DLCs, and experimental macOS support. | Linux, macOS, Steam Deck, WindowsVulkan, Direct3D 12ReXGlue | ReXGlue | Playable | 287 | |
Forza Horizon recompiled from the Xbox 360 binary. Native Linux and Steam Deck builds, macOS through MoltenVK, Android handhelds in alpha; in-game settings and a trainer. | Windows, Linux, Steam Deck, macOS, Androidvulkan, metalReXGlue | ReXGlue | In-game | 886 | |
Native Windows build with an OpenGL renderer, around 25 fps with optional threaded VU1 and GS. | WindowsOpenGLPS2Recomp | PS2Recomp | In progress | 177 | |
A static recompilation of God of War (PS2) for Windows using PS2Recomp with a custom OpenGL 4.3 renderer and native VU1/IOP execution. | WindowsOpenGL 4.3PS2Recomp | PS2Recomp | In-game | 39 | |
Runs Super Mario Odyssey on iOS and iPadOS via nxnative with Metal rendering, motion controls, and DualSense haptics. | iOSMetalnxnative | nxnative | In-game | 41 | |
Static recompilation of Super Mario Odyssey (version 1.4.1) for Windows x64 with a custom host runtime and Vulkan backend. | WindowsVulkanStatic recompilation | Static recompilation | In-game | 15 | |
A native porting project for Super Smash Bros. Ultimate using static AArch64 recompilation, featuring DirectX 11 rendering and local wireless netplay. | Windows, Linux, macOSDirectX 11Static recompilation | Static recompilation | Not stated | 380 | |
A native port of Super Smash Bros. Ultimate built via static AArch64 recompilation, supporting Windows, Linux, macOS, and local wireless netplay. | Linux, macOS, WindowsDirectX 11Static recompilation | Static recompilation | Not stated | 380 | |
Native PS4 runtime port of The Last Guardian for Linux and Windows, featuring mouse and keyboard controls, optional 60 FPS / unlocked frame rate, motion controls, and custom image filters. | Linux, WindowsVulkanNative execution | Native execution | In-game | 415 | |
Early-stage community effort to bring The Last Guardian to PC with bbport's native execution approach. | —bbport | bbport | In progress | 0 | |
Native Windows port with a self-updating launcher, any-aspect-ratio support, an Android build with touch controls and an experimental Vulkan renderer. | Windows, Android, Steam DeckDirect3D 12, VulkanReXGlue | ReXGlue | Playable | 126 | |
Unofficial Windows port of WWE SmackDown vs. Raw 2011 compiled with ReXGlue, running exhibition matches smoothly via Vulkan while story modes remain untested. | WindowsVulkanReXGlue | ReXGlue | In-game | 18 | |
Static recompilation port of the Xbox 360 football game built using the ReXGlue SDK. | WindowsReXGlue | ReXGlue | Not stated | 9 | |
An unofficial Windows port of the Xbox 360 game recompiled using ReXGlue. Features a built-in launcher with updates, settings, and game dump verification. | WindowsDirect3D 12ReXGlue | ReXGlue | Not stated | 53 | |
N64 static recompilation of AeroGauge supporting Windows, Linux (x64 and ARM64), and Android with split-screen multiplayer, custom graphics options, and mod support. | Windows, Linux, Android, ARMDirect3D 12, VulkanN64Recomp | N64Recomp | Not stated | 41 | |
bbport taken past one game: a general compatibility layer with its own libraries for audio, fibers and fonts. PS VR titles are unsupported. Normally driven by the decanter front end. | LinuxVulkanbbport | bbport | Not stated | 1 | |
Asura's Wrath recompiled with ReXGlue, with build presets for Linux, Windows and Android. | Windows, Linux, AndroidReXGlue | ReXGlue | In progress | 69 | |
bbport taken past one game: a general compatibility layer with its own libraries for audio, fibers and fonts. PS VR titles are unsupported. Normally driven by the decanter front end. | LinuxVulkanbbport | bbport | In-game | 1 | |
bbport taken past one game: a general compatibility layer with its own libraries for audio, fibers and fonts. PS VR titles are unsupported. Normally driven by the decanter front end. | LinuxVulkanbbport | bbport | In-game | 1 | |
A static recompilation of the N64 racing game supporting modern displays, enhanced controller options, custom save imports, and texture packs. | Windows, Linux, AndroidStatic recompilation | Static recompilation | Not stated | 47 | |
Independent alpha recompilation for Windows x64 with a launcher, ROM validation, remapping and a separate practice mode with save states. Not affiliated with BanjoRecomp. | WindowsRT64N64Recomp | N64Recomp | In progress | 96 | |
Linux, Windows and macOS builds come out of CI. | Linux, Windows, macOSN64Recomp | N64Recomp | Not stated | 4 | |
Built from the completed matching decompilation, with optional fog-free visibility and independent turret aiming. Windows x64 release on Direct3D 12; Linux builds from source with Vulkan. | Windows, LinuxRT64, Direct3D 12, VulkanN64Recomp | N64Recomp | In-game | 16 | |
Unofficial native PC port of the original Xbox game Black built using static recompilation, featuring Direct3D 12 graphics, modern controls, and enhanced visuals. | WindowsDirect3D 12Xbox XBE Recomp | Xbox XBE Recomp | Not stated | 708 | |
Blast Corps for Linux and Windows with a new main menu in front of the original file selector. | Linux, WindowsVulkanN64Recomp | N64Recomp | Not stated | 11 | |
Europe, USA and (experimental) Japan in one executable, with from-scratch widescreen, curated mods and online play. | Windows, LinuxStatic recompilation | Static recompilation | Not stated | 77 | |
Statically recompiles Xbox 360 Call of Duty 3 code to C++ via ReXGlue for Windows with Direct3D 12 and keyboard/mouse support. | WindowsDirect3D 12ReXGlue | ReXGlue | In-game | 26 | |
Campaign and multiplayer at 60 FPS up to 4K, with private matches over Steam or LAN. No public matchmaking; Special Ops is untested. | Windows, LinuxVulkanStatic recompilation | Static recompilation | Not stated | 128 | |
Condemned 2 recompiled with ReXGlue. Linux build is untested. | Windows, LinuxReXGlue | ReXGlue | Playable | 247 | |
A Classic mode true to the N64 and a Modern mode with widescreen, smooth frame rate and a free camera. | Windows, LinuxDirect3D 12, VulkanN64Recomp | N64Recomp | Not stated | 120 | |
Static recompilation of Crackdown for Xbox 360 using ReXGlue, featuring high frame rates, ultrawide display support, keyboard and mouse controls, and experimental Linux and Steam Deck support. | Windows, Linux, Steam DeckDirect3D 12, VulkanReXGlue | ReXGlue | Not stated | 55 | |
bbport retargeted at Crash Team Racing Nitro-Fueled 1.21: races, adventure, saves and two-controller split screen, a 60 FPS patch, GTK4 launcher and Steam Deck AppImage. Tested only on the Steam Deck. | Linux, Steam DeckVulkanbbport | bbport | Playable | — | — |
Native PC port of Darkwatch (Xbox) using XboxXBERecomp. Features Direct3D 12 graphics, split-screen co-op enabled from unused game files, mouse aiming, high frame rate support, and an in-game PC settings menu. | WindowsDirect3D 12XboxXBERecomp | XboxXBERecomp | In-game | 23 | |
Built by static recompilation with a hand-written runtime, aiming to become readable source. | Windows, macOS, LinuxDirect3D 11Static recompilation | Static recompilation | Playable | 214 | |
Windows and Linux builds, Vulkan, keyboard and mouse and controller; verified on NVIDIA and AMD. | Windows, LinuxVulkanStatic recompilation | Static recompilation | Playable | 97 | |
The XBLA prologue to Dead Rising 2, completed end to end on Windows and Linux. | Windows, LinuxVulkanStatic recompilation | Static recompilation | Playable | 102 | |
Windows build for PAL and USA discs with a native Direct3D 12 renderer up to 4x internal resolution, 60 fps, mouse look and FSR 3. | WindowsDirect3D 12ReXGlue | ReXGlue | Not stated | 175 | |
The port is now mature with all game functionality working at 60 fps, featuring widescreen support, local multiplayer, and optional HD textures across Windows, macOS, Linux, and Steam Deck. | Windows, macOS, Linux, Steam DeckDirect3D 11, VulkanStatic recompilation | Static recompilation | Not stated | 160 | |
Boots to the frontend and Adventure mode and completes normal races; Metal on macOS, Vulkan on Linux. | macOS, Steam Deck, LinuxMetal, VulkanN64Recomp | N64Recomp | Playable | 3 | |
Windows build with a Direct3D 12 renderer, custom start screen, native resolution options, DLSS and FSR upscaling, and online features. | WindowsDirect3D 12ReXGlue | ReXGlue | Not stated | 102 | |
A native PS4 runtime port of Dragon's Crown Pro for Windows and Linux, including Steam Deck support. | Linux, Steam Deck, WindowsVulkanNative execution | Native execution | Not stated | 212 | |
Static recompilation of Eternal Darkness: Sanity's Requiem using DolRecomp and GXRuntime, featuring widescreen support, new camera modes, sharp baked shadows, and HD texture packs. | Linux, Steam Deck, Windows, macOSMetal, Direct3D 12, VulkanDolRecomp | DolRecomp | Not stated | 150 | |
A static recompilation of Fate/unlimited codes for Windows based on PSPRecomp, aiming to combine the PSP gameplay base with PS2 assets. | WindowsPSPRecomp | PSPRecomp | Not stated | 33 | |
Static recompilation of FIFA Street (2012) for Windows PC using ReXGlue, featuring Direct3D 12 and Vulkan graphics, a custom launcher, and online multiplayer support. | WindowsDirect3D 12, VulkanReXGlue | ReXGlue | Not stated | 412 | |
Native Windows port of Fist of the North Star: Lost Paradise (Hokuto ga Gotoku), built on bbport. | WindowsVulkanbbport | bbport | Not stated | 23 | |
Experimental source release; the tested boundary and known issues are documented. | WindowsReXGlue | ReXGlue | In progress | 119 | |
Unofficial static recompilation of the retail Xbox 360 game using ReXGlue, featuring Act 1 gameplay, FSR upscaling, texture replacement, system link co-op, and an experimental Android build. | Windows, AndroidDirectX 12, VulkanReXGlue | ReXGlue | In-game | 59 | |
Windows build plus an experimental Linux and Steam Deck AppImage, with high frame rates, local achievements and offline leaderboards. | Windows, Linux, Steam DeckDirect3D 12, VulkanReXGlue | ReXGlue | Not stated | 51 | |
A native runtime port of God of War III Remastered for Windows and Linux with Vulkan graphics. Features an integrated launcher, in-game menu, ultrawide support, and performance patches up to 240 FPS. | Linux, Steam Deck, WindowsVulkanNative execution | Native execution | In-game | 4,039 | |
Static recompilation port of both PSP God of War games to Windows, featuring high frame rates, high resolution, HDR, and texture replacement support. | WindowsDirect3D 12, VulkanStatic recompilation | Static recompilation | In-game | 49 | |
Static recompilation port of both PSP God of War games to Windows, featuring high frame rates, high resolution, HDR, and texture replacement support. | WindowsDirect3D 12, VulkanStatic recompilation | Static recompilation | In-game | 49 | |
Static recompilation of the unreleased Xbox 360/XBLA remaster using ReXGlue, featuring up to 4K resolution, 60 FPS, toggleable original/enhanced graphics, keyboard and mouse support, and LAN multiplayer. | WindowsDirect3D 12, VulkanReXGlue | ReXGlue | Not stated | 53 | |
Native PS4 runtime port of Gravity Rush 2 running on Linux and Windows via Vulkan, featuring motion controls, shader cache management, and a bilingual launcher. | Linux, WindowsVulkanNative execution | Native execution | In-game | 92 | |
Static recompilation of Guitar Hero II (Xbox 360) using ReXGlue for Linux and Steam Deck with Vulkan. | Linux, Steam DeckVulkanReXGlue | ReXGlue | Not stated | 12 | |
Port of Halo: Combat Evolved for iOS and Apple silicon Macs, supporting both the original Xbox campaign and PC Custom Edition multiplayer. | iOS, macOSMetal, Direct3D 9, ANGLEStatic recompilation | Static recompilation | Playable | 130 | |
Xbox 360 XBLA static recompilation port for Windows, Linux, and Steam Deck using ReXGlue, featuring modern display options, cheats, and a launcher. | Linux, Steam Deck, WindowsDirectX 12, VulkanReXGlue | ReXGlue | Not stated | 44 | |
Native Linux port of inFAMOUS 2 using static recompilation and a Vulkan renderer, supporting high frame rates and up to 4K resolution. | LinuxVulkanps3recomp | ps3recomp | In-game | 16 | |
Native PS4 runtime port of inFAMOUS Second Son for Linux and Windows using Vulkan, featuring custom motion sensor and touchpad controls alongside a Qt launcher. | Linux, WindowsVulkanNative execution | Native execution | In-game | 847 | |
Initial D Arcade Stage 3 Recompdistilledorion-sketch/Initial-D-Arcade-Stage-3-Native-SH-4-Recompilation-WIP- SH-4 ahead-of-time recompilation of the NAOMI 2 arcade game, BIOS-free with Vulkan. | WindowsVulkanStatic recompilation | Static recompilation | In progress | 160 | |
Supports USA and European (PAL) ROMs with native widescreen rendering, extended stadium skies, and 50 Hz support for PAL versions. | Linux, WindowsVulkan, Direct3D 12N64Recomp | N64Recomp | Not stated | 14 | |
Statically recompiles Killzone (PS2) using PS2Recomp and linked PCSX2 libraries, adding high frame rate support, mouse aim, and ultrawide resolutions. | WindowsD3D11, D3D12, VulkanPS2Recomp | PS2Recomp | In-game | 115 | |
Static recompilation of Sega 32X Knuckles' Chaotix into native C++ featuring true widescreen rendering in levels, achievements, time attack, and touch controls. | Windows, Linux, macOS, AndroidStatic recompilation | Static recompilation | Playable | 47 | |
720p to 4K, 60 fps, Direct3D 12 and Vulkan, texture replacement, and fixes for the crashes the original is known for. | WindowsDirect3D 12, VulkanReXGlue | ReXGlue | Playable | 83 | |
Android port of the WiiCompiled recompilation of Mario Kart Wii (PAL): touch controls, tilt steering, in-app disc extraction, Retro Rewind support and a 30 FPS race mode for slower phones. | AndroidVulkan, OpenGL ESStatic recompilation | Static recompilation | Playable | 108 | |
Native Xbox static recompilation port for Windows with Direct3D 11, System Link multiplayer, custom cars, and widescreen support. | WindowsDirect3D 11xboxrecomp | xboxrecomp | Not stated | 25 | |
Static recompilation port of Monster Hunter Freedom Unite for PSP to Windows, playable from start to finish in single-player mode with support for increased frame rates and higher resolutions. | WindowsStatic recompilation | Static recompilation | Playable | 35 | |
Vulkan and SDL3; PSP-format saves, PPSSPP-compatible HD texture packs and mhp3reload mods. | Windows, Linux, macOSVulkanStatic recompilation | Static recompilation | Playable | 518 | |
Mystical Ninja with intact N64 effects, mods and texture packs, on the Zelda 64: Recompiled foundation. | Windows, Linux, Steam Deck, macOSRT64N64Recomp | N64Recomp | Not stated | 326 | |
Naruto Shippuden: Ultimate Ninja Storm Generations Native PortMasterllgod/naruto-storm-generations-port-nativo Static recompilation of the Xbox 360 version for Android and Windows using XenonRecomp and Vulkan. | Android, WindowsVulkanXenonRecomp | XenonRecomp | Not stated | 77 | |
Static recompilation port of the Xbox 360 game to Android (ARM64) and Windows using XenonRecomp and Vulkan. | Android, WindowsVulkanXenonRecomp | XenonRecomp | Not stated | 23 | |
Most Wanted for SteamOS devices, Linux and Mac, with an experimental iPhone and iPad build; settings menu mid-race and up to 60 fps. | Steam Deck, Linux, macOS, iOSVulkan, MoltenVKStatic recompilation | Static recompilation | Not stated | 469 | |
Static recompilation of Ninja Gaiden Black for Xbox featuring a custom Vulkan renderer, widescreen and ultrawide support, high resolutions, and mouse and keyboard controls. | Linux, Steam Deck, Windows, macOS, ARMVulkanxboxrecomp | xboxrecomp | Not stated | 142 | |
The 2010 Xbox Live Arcade remaster recompiled to native Windows x86-64. | WindowsDirect3D 12ReXGlue | ReXGlue | Intro | 33 | |
Windows is the tested platform; Linux and macOS presets exist but are untested. | WindowsReXGlue | ReXGlue | Playable | 48 | |
Plays like the cartridge by default; every enhancement is opt-in. | Windows, Linux, Steam Deck, macOSRT64N64Recomp | N64Recomp | Not stated | 123 | |
Pokémon Stadium rebuilt for iPhone and iPad with native Metal rendering and touch controls. | iOSMetalN64Recomp | N64Recomp | Not stated | 26 | |
Native Windows port of Pokémon: Let's Go, Eevee! and Pikachu! via static recompilation using LAS Recomp, supporting high resolutions, FSR 3.1, unlockable frame rates, and mods. | WindowsVulkanLAS Recomp | LAS Recomp | In-game | 173 | |
Native Windows port of Pokémon: Let's Go, Eevee! and Pikachu! via static recompilation using LAS Recomp, supporting high resolutions, FSR 3.1, unlockable frame rates, and mods. | WindowsVulkanLAS Recomp | LAS Recomp | In-game | 173 | |
Early recompilation of Project Gotham Racing 4; the garage Geometry Wars cabinet still crashes. | WindowsReXGlue | ReXGlue | Not stated | 208 | |
A matching decompilation plus a static recompilation that runs natively on Linux and Windows. | Linux, WindowsStatic recompilation | Static recompilation | Playable | 43 | |
bbport taken past one game: a general compatibility layer with its own libraries for audio, fibers and fonts. PS VR titles are unsupported. Normally driven by the decanter front end. | LinuxVulkanbbport | bbport | Not stated | 1 | |
Static recompilation of Saints Row (2006) for Windows using ReXGlue, capable of booting and exploring the open world on foot. | WindowsDirect3D 12ReXGlue | ReXGlue | In-game | 17 | |
A native PS4 runtime port for Windows featuring DLSS-G and FSR 3 frame generation support. | WindowsVulkanNative execution | Native execution | In-game | 38 | |
Static recompilation of Shadow of the Colossus for PS2 using PS2Recomp, featuring custom native renderers for Metal and OpenGL ES on macOS and PS Vita. | macOSMetal, OpenGL ESPS2Recomp | PS2Recomp | In-game | 36 | |
Static recompilation of the PS3 HD remaster built on ps3recomp, currently reaching initial boot on Windows. | WindowsDirect3D 12ps3recomp | ps3recomp | In progress | 15 | |
1080p at 60 fps with keyboard and mouse, a standalone launcher, a disc-image installer and DualSense adaptive triggers. | WindowsDirect3D 12ReXGlue | ReXGlue | Playable | 331 | |
Static recompilation of Skate for Xbox 360 using ReXGlue, reaching gameplay in Career and Freeskate modes. | Windows, macOSVulkan, Direct3D 12ReXGlue | ReXGlue | In-game | 20 | |
Windows player package with controller support, adjustable rendering quality and unlocked frame rate. | WindowsDirect3D 12ReXGlue | ReXGlue | Playable | 76 | |
Skate 3 as native ARM64 code on Android, using the Vulkan renderer from Skate3Recomp. Needs Android 13+. | AndroidVulkanStatic recompilation | Static recompilation | Playable | 243 | |
Save, quit and reopen restore progress; powered by N64Recomp and RT64. | Linux, WindowsRT64N64Recomp | N64Recomp | Playable | 3 | |
Intact N64 effects and in-game config menus for graphics, input and audio. | Windows, Linux, macOSRT64N64Recomp | N64Recomp | Not stated | 110 | |
Static recompilation of SOCOM II for PC using PS2Recomp, supporting up to 4x OpenGL rendering, custom online multiplayer server integration, and experimental macOS support. | Windows, Linux, macOSOpenGLPS2Recomp | PS2Recomp | In-game | 27 | |
Recompiles the PAL Dreamcast release (v1.003) with widescreen up to 21:9, an optional free camera, 60 Hz gameplay timing and a new options menu. Development is paused for now. | Windows, Linux, Steam DeckDirect3D 11, VulkanKatanaRecomp | KatanaRecomp | Playable | 104 | |
Plays without Kinect through emulated controls, or with a real Kinect or webcam on Windows. Supports custom VRM avatars, HedgeModManager mods, and local split-screen multiplayer. | Windows, Linux, AndroidDirect3D 12, VulkanXenonRecomp | XenonRecomp | In-game | 99 | |
Sonic Unleashed for Windows and Linux with an installation wizard, a new options menu and extensive enhancements. | Windows, LinuxXenonRecomp | XenonRecomp | Not stated | 5,259 | |
Native PS3 port for macOS, Windows, and Linux based on ps3recomp with support for Metal, Vulkan, and Direct3D 12 rendering. | Linux, macOS, WindowsMetal, Vulkan, Direct3D 12ps3recomp | ps3recomp | Not stated | 38 | |
Unofficial static recompilation of Space Channel 5 for Dreamcast using Flycast for system components, featuring optional 60 Hz frame interpolation and expanded widescreen geometry. | Windows, Linux, macOS, ARMOpenGLStatic recompilation | Static recompilation | Playable | 23 | |
Windows and Android native port of Spider-Man: Edge of Time featuring PC and touch controls, 4K remastering, local achievements, six languages, and optional DLSS 5. | Windows, AndroidD3D12, VulkanReXGlue | ReXGlue | Not stated | 76 | |
The original Xbox version as a 64-bit Windows executable, with HDR, MSAA and SMAA, and full keyboard and mouse. | WindowsStatic recompilation | Static recompilation | Not stated | 341 | |
The Xbox version translated with xboxrecomp; Direct3D 11, with a Steam Deck preset. | Windows, Steam DeckDirect3D 11xboxrecomp | xboxrecomp | Playable | 115 | |
Native 32-bit Windows port of the original Xbox game featuring widescreen support, loose-file modding, playable Yoda, and story co-op. | Windows, Linux, Steam DeckDirect3D 9Native execution | Native execution | In-game | 80 | |
Features extended draw distance, frame interpolation, experimental ray tracing, Android touch controls, and online two-player co-op. | Windows, Linux, ARM, Android, Steam DeckRT64, Vulkan, D3D12, D3D11, D3D10, MetalN64Recomp | N64Recomp | Playable | 16 | |
Static recompilation of Stuntman: Ignition for Windows built with ReXGlue. Includes an in-game PC overlay menu, save manager launcher, high frame rate support, and dynamic resolution options. | WindowsDirect3D 12ReXGlue | ReXGlue | In-game | 24 | |
Static recompilation of the Xbox 360 XBLA release using ReXGlue, featuring a custom launcher, offline achievements, widescreen/aspect ratio options, and experimental Linux and Steam Deck support. | Windows, Linux, Steam DeckDirect3D 12, VulkanReXGlue | ReXGlue | Not stated | 60 | |
bbport taken past one game: a general compatibility layer with its own libraries for audio, fibers and fonts. PS VR titles are unsupported. Normally driven by the decanter front end. | LinuxVulkanbbport | bbport | Not stated | 1 | |
Builds on Tekken3Recompiled to add Tekken Tag Tournament's 18 extra characters and TTT movesets, imported from your own arcade ROM. Steam Deck (through Proton) and Android are experimental. | Windows, macOS, Steam Deck, Androidpsxrecomp | psxrecomp | Not stated | 105 | |
Tetrisphere with RT64 rendering and recompiled RSP audio, for Linux and Windows x86-64. | Linux, WindowsRT64N64Recomp | N64Recomp | Not stated | 9 | |
The Darkness on Windows with a Direct3D 12 layer, experimental widescreen and keyboard and mouse. | Windows, Steam DeckDirect3D 12ReXGlue | ReXGlue | Not stated | 102 | |
Majora's Mask with intact N64 effects, mods and texture packs, and Linux and Steam Deck support. The project that started N64Recomp. | Windows, Linux, Steam Deck, macOSRT64N64Recomp | N64Recomp | Not stated | 7,511 | |
Launcher bundling static recompilation ports for the Xbox versions of The Return of the King and The Two Towers created with XboxXBE-Recomp, as well as enhancements for the native PC release. | Linux, Steam Deck, WindowsDirect3D 12, Vulkan, Direct3D 8XboxXBE-Recomp | XboxXBE-Recomp | Not stated | 102 | |
Launcher bundling static recompilation ports for the Xbox versions of The Return of the King and The Two Towers created with XboxXBE-Recomp, as well as enhancements for the native PC release. | Linux, Steam Deck, WindowsDirect3D 12, Vulkan, Direct3D 8XboxXBE-Recomp | XboxXBE-Recomp | Not stated | 102 | |
Linux is the main tested platform; macOS on Apple Silicon renders correctly but slows down in heavy scenes. | Linux, macOSReXGlue | ReXGlue | Not stated | 48 | |
Static recompilation of the Xbox Live Arcade vehicle combat game running on Windows with Direct3D 12 via ReXGlue. | WindowsDirect3D 12ReXGlue | ReXGlue | In-game | 13 | |
The Japanese AKI wrestling title, recompiled for Windows. | WindowsRT64N64Recomp | N64Recomp | Playable | 9 | |
Static recompilation of the PS2 game War of the Monsters using PS2Recomp, with a custom native rendering layer powered by raylib. | WindowsPS2Recomp | PS2Recomp | In-game | 15 | |
Full matches with sound, keyboard and gamepad, local multiplayer and rumble. | WindowsRT64N64Recomp | N64Recomp | Playable | 43 | |
Part of the AKI-engine wrestling recompilations, with high-resolution rendering. | WindowsRT64N64Recomp | N64Recomp | Playable | 26 | |
Static recompilation of WET for Xbox 360 targeting Windows and Linux using the ReXGlue SDK. | Linux, WindowsReXGlue | ReXGlue | Playable | 50 | |
An early development PS3 static recompilation port for Windows featuring Vulkan and experimental DirectX 12 graphics renderers. | WindowsVulkan, Direct3D 12PS3Recomp | PS3Recomp | In-game | 22 | |
A native PS4 runtime port for Windows based on the gow3_pc framework, running both HD and 2048 races above 60 FPS. | WindowsVulkanNative execution | Native execution | In-game | 73 | |
Windows build at the original 60 fps, Steam Deck through Proton; online ranked play is not supported. | Windows, Steam DeckReXGlue | ReXGlue | Playable | 43 | |
High-resolution rendering, in-game config menus and full input rebinding. | WindowsRT64N64Recomp | N64Recomp | Playable | 37 | |
Sister project of No Mercy, sharing its runtime work. | WindowsRT64N64Recomp | N64Recomp | Playable | 18 | |